In the second weeks design session, I learnt to how model polygons into something more than just a primitive object. I learnt about tools such as: extrude, inset, bridge, chamfer and connect. Extrude allows you to move a polygon within or out of the rest of the object, creating an extrusion. Inset creates a smaller polygon within the selected one, using the selected polygons vertices as a shrinking point. Bridge takes two selected edges and bridges the gap in between with a new polygon. Chamfer creates new edges on the selected area and can be used to smooth edges. Connect will create a new edge from one edge to another, splitting the polygon they're part of in two.
I was tasked with using all of these new tools to create a house model from a single box object. In order to have a plan to work from, I was provided with a house model sheet that had perspectives of each side of the house on. I attached it to a plane and then duplicated the plane at a 90 degree angle, creating a cross shape. I could then build my house to the correct dimensions using the pictures on the planes as a template. Something else I learnt to do was how to make an object see-through, effectively like a ghost. This was necessary to allow me to see the image through the object and use it as a template.
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Finished house model with template in place |
Once the house was finished, the next objective was to add more objects to our scene. Since the template had a wall on it, that was my next plan of action, with a gate, pavement, road and lamppost to follow after. Each of these were new objects rather than extensions from the house object since they were more for detail and filling out the scene.
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Completed scene with all objects added |
Now that everything was finished I could add lighting in order to create renders of my scene. I wanted to use the lamppost as a light source rather than simply have it as scenery. I remembered the use of the spotlight in my work the week before and thought this would work excellently for a lamppost. However when I rendered the scene for the first time, the spotlight was far too pinpoint for my liking, so I changed the spotlight parameters to increase the falloff. This gave a much wider spread of light and made the scene look more realistic. An omni light was added to slightly brighten the scene in general for aesthetic purposes.
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Night scene using spotlight on lamppost |
Finally I was taught by a friend on how to use a daylight system, which allows me to set the light on my scene as it would be at a specific time of day and month. This allowed for much easier control of making the scene appear as I liked it and I'll definitely use it again in the future.
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Shot of back of house during daytime |
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