I started by creating a character controller and mouse look because the character is the most essential part of the game as that's the players entry point. Once the character was in place, I focused on adding the bullets and gun, which went with the character, then set bullets to destroy in order to keep the scene and hierarchy tidy. With the bullets added, I needed something to test them on therefore the next mechanic and item I worked on was the targets. To create these I recycled and modified the interpolation script I was taught how to construct a few weeks previously. I used it to create targets that rise up only once and others which bounce between 2 points. At some point I'd like to implement a pool manager to deal with bullets, bullet holes and especially the targets I'll being creating as this will improve the efficiency of the game.
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General shot of prototype |
At this stage I was happy with the amount of mechanics that had in my first prototype, so moved on to create a map prototype. It's a simple layout that shows how each player will be positioned opposite each other and locked into separate sections that unlock over time. As it's only a prototype of a straight street, there isn't a huge amount to look at. However it does it's job of showing what I want the game area to like look, which is all it needs to do.
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Street layout prototype |
I plan to do a quick run-through video of my prototype and will get to it once I've learnt more about how to use OBS.
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