Thursday, 1 October 2015

First Design Session - 3D Modelling

For our first session we were taught about the basics of using the 3D modelling software 3DS Max. We were walked through the interface and shown how to create primitive objects as well as manipulate them in the 3D space. Initially we were tasked with adding random objects and moving them about or changing properties but after we were happy with it, we set to creating a scene. The brief was to build a snowman and then add other objects once that was complete. For independent study I had to add different lighting to the scene and take renders to show what could be created.

I took an initial screen cap to show how the scene looked with no extra lighting.
Original scene

My first lighting choice was a simple omni light was produces light in all directions from it's position, drastically reducing the amount of shadows.
Addition of the omni light

After seeing the initial outcome I changed the colour and saturation to create a scene that looked more night based.
Omni light night time scene

When I was satisfied with the outcome of the omni light I swapped to a skylight which replicates daylight as if there is a dome above the scene, giving more realistic shadowing.
Skylight in action

Again, after I saw how the light made the scene look normally, I played around with some of the settings to make a night time scene. In this one I set the colour to a little darker than before and it came out very purple, so in the future I'll use lighter shades to make a more realistic appearance.
Skylight night scene

The final type of light I used was a spotlight which was interesting. It could be used to create scenes were a certain area is highlighted to attract the users attention or even to create street lights.
Spotlight shining from right

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