Wednesday, 9 December 2015

AA shooter: Turrets and particles

With Richard absent this week, I worked on my AA project with the time given. I had a great idea in mind for my two player objects. Player one would have control of a machine gun turret that would fire lots of bullets very quickly, that would be controlled by aiming with the mouse and pressing LMB to fire. Player 2 would have a slower firing but harder hitting rocket launcher that used the Xbox 360 controller, with the right stick aiming and RT firing.

This contrast in weapons means that players will need to co-ordinate themselves and work together in order to win the game and not let the generator be destroyed. The faster firing player 1 needs to worry less about accuracy as they're firing a huge amount of bullets, but also deal less damage, whilst the rocket launcher is slower so needs to be more accurate and packs a much bigger punch as result. 

Picture of turrets next to each other

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