With all of the modelling pretty much sorted, it was about time to start texturing the scene. Like with the modelling, I wanted to start with the saloon as it's the focus point of my scene due to the ability to enter inside it. Being a western themed saloon I knew I was going to need a lot of wooden textures but they'd need to be different in shade,colour and appearance so everything didn't look the same and blend into one. Since I'm not a good artist in any sense of the word, to texture things I found images online, brought them into Photoshop and edited them enough so that they were like a different image that I could use.
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Textured saloon |
I used contrasting textures for different areas of the saloon to make sure nothing clashed. I found a nice light board texture for the walls and used a darker wood texture for the furniture. To balance them even further I used a 'medium' texture (brightness between the two others) for the floor which is easy on the eyes. For the bar, stairs and landing I tried to use a texture that falls between the darker furniture and light walls, just to differentiate between the 3 sections.
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