For my game to be an actual game, I need the player to be told part of the story each time they trigger a point. This meant I needed to use Audacity for some voice and sound recording, which I was really looking forward too after how much I enjoyed doing the sound work in sessions. Before I could do any voice acting, I needed to come up with a story concept. My story is about a man who has lost everything and each story point is a memory. The character had a wife and 2 children, but lost all of them to accidents/illness. Following this, his farm is destroyed in a storm and he slips into depression. The ending is the player leaving town on a train from the train station.
I broke the story and points down into 6 sections:
1) Characters wedding day
2) Loss of characters wife
3) Loss of characters daughter
4) Loss of characters son
5) Farm is destroyed
6) Depression takes over the man
Once I had the story concept I could write a small script for each story point and detail what background affects/noises I wanted to accompany the voice acting.
No comments:
Post a Comment