Tuesday, 3 November 2015

Brand New Game Idea

Following on from my demo session on Monday, the last person to go over my game was my module instructor. When he played through my game he started talking about an entirely different game concept to the one I'd planned and constructed. Rather than talking about my original idea of the western themed target based shooter, he brought up the idea of an anti-aircraft style shooter. My characters are locked in place so can't move, yet can still look around and shoot from those positions. He said this reminded him of an AA turret style and that idea would probably be far more interesting and immersive. Originally I was skeptical of this idea but the more I thought about it and went over it in my mind, the better it was sounding and I've now decided to take this concept forward as my new game.

The new idea revolves around each player being in command of a turret and trying to defend a generator from swarms of enemies. Player 1 will control a machine gun turret which fires very fast but doesn't do a huge amount of damage. Player 2 will control a cannon like turret which fires slower than player 1 but packs a much bigger punch with it's shots. Both players must defend the generator from oncoming waves of both ground infantry and air forces. Infantry will be easier to kill, therefore there will be a lot more of them rushing the player, whilst aircraft are far tougher and in fewer numbers. If the enemy destroys the generator it's game over.
AA gun appearance I want to recreate

For extra mechanics I thought about airdrops every now and again to buff the players or hinder the enemy in some way shape or form. These will float down from the sky and players must shoot them before they land in order to activate it. On top of these, players will level up based on how many enemies they've killed. Leveling up allows players to add extra weapons, increase their fire rate/damage and increase the generators strength for example. I will be going through the entire design process for this game shortly in order to come up with a more refined and complete plan.
Airdrop that players can receive 

I think this game concept will be more successful because it's far more immersive for players compared to my original idea. I liked the Western game but I could see how people could become bored very easily, especially since I made it quite slow and the need for precision is necessary. This new idea is much faster paced and has far more explosions, which everybody loves in games. I was sold by what little my instructor suggested and feel what I've built on top of this is nothing but an improvement.

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