Saturday, 28 November 2015

Street Scene: Modelling the street & Mood Boards

With the buildings of my street scene in place, it was time to add some more detail to them. I was considering working on some of the smaller buildings first in order to fill the scene out quickly, but in the end thought that constructing the interior of my saloon would be a better idea. Each of the buildings in the street is designed to be looked at and admired by the saloon is a key focal point as it's the only building players can enter. So I made this my starting point and started planning out what would be in a Western saloon.

I wanted to have two floors so players would have even more to explore, so put in some stairs and a landing to start with. What to fill the actual floor space with took a little more planning, so after a short bit of research online and in games, I decided on having 3 main things: seating, a bar and a piano. I started by allocating the space for the bar and putting that in first, seeing as it would take up the most room. I followed on from the bar with tables and chairs in the main space of the room, leaving a wall free by the stairs for the piano.

When I was done with the ground floor, I planned out what could be done upstairs, with my conclusion being a single room that would tie in with the game aspect of the project.
Finished saloon interior modelling in 3DS Max

Finished saloon interior modelling in Unity

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