I wanted to have two floors so players would have even more to explore, so put in some stairs and a landing to start with. What to fill the actual floor space with took a little more planning, so after a short bit of research online and in games, I decided on having 3 main things: seating, a bar and a piano. I started by allocating the space for the bar and putting that in first, seeing as it would take up the most room. I followed on from the bar with tables and chairs in the main space of the room, leaving a wall free by the stairs for the piano.
When I was done with the ground floor, I planned out what could be done upstairs, with my conclusion being a single room that would tie in with the game aspect of the project.
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Finished saloon interior modelling in 3DS Max |
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Finished saloon interior modelling in Unity |
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