All of the game design work in recent weeks has been building up to be put in a GDD, where somebody can look through it and get an idea of exactly what my game is and how it should look. That section has been finished now and in it's place I have a new project. This is to construct an interactive street scene that is created in 3DS Max, then has a game created around it in Unity. Straight away my idea was to make the western high street I had planned for my game design process. I had already put plenty of thought and planning into how everything would look, so adjusting it slightly into a more open street would be no trouble and I'd love to see how it turns out. My inspiration for the design is going to follow the town of Armadillo from Red Dead Redemption, therefore this is almost going to be the guide I try to recreate. I won't be making the buildings look identical and will have my own take on them, the town layout is simply my aim.
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The town of Armadillo from Red Dead Redemption |
As for the game aspect, I'd like to have a story based, walking simulator. As the entire point of the street scene is to make it look great, I'd much rather have the character explore the area and appreciate the scene rather than run around ignoring everything because they're too focused on a crazy objective of some form. I've planned out the story of a middle aged man who lost his wife and children along with his farm and home. With nothing left in the town he heads down the street towards the train station but along the way players will encounter glowing orbs of light. Upon walking into them, they will hear a voice recording where parts of the characters tragic backstory is revealed. The player needs to find every glowing light before they can head to the train station and leave town. The glowing light look that I'm aiming for is similar to the ones that appear in 'Everybody's gone to the Rapture'.
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Lights from Everybody's Gone to the Rapture |
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