After the first week working on my street scene, I've planned out the layout and done some basic work an a few buildings. I decided on the five major buildings I was going to make and also wanted to add a few extra filler buildings to flesh out the scene. The smaller teal coloured buildings are the filler buildings that will have the same generic size and shape but a slightly different decorative roof board and decals. The far left building is going to become a church with a bell tower and stained glass windows. The light pink building will become a general store, the yellow one is the train station, deep purple will be a doctors and the big darker pink building is the saloon. I have plans for different props, to add more detail to the scene, such as barrels, crates, shacks and foliage.
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Street scene in 3DS Max |
I've imported the street model into Unity and edit it from there, so any changes I make in 3DS Max instantly appear for me to explore in-game. This way I can check scaling and the feel of things with ease as soon as I've made them. This also allows me to easily integrate my game mechanics with the street scene such as moving doors and interactive pieces when I get to that stage.
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Street scene in Unity |
This was also the stage where I turned my brainstorm into a mind map. This wasn't very difficult seeing as my brainstorm for this project was relatively clear in the first place, but it still gives me a well laid out feel for my whole plan.
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Mind map |
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